Archive for INSTALLATIONS

TENSOR 48°11’33.67″N / 16°20’44.00″E / 2010.03.27 18:00

Friday, April 2nd, 2010

KASULKE, SOUND:FRAME HQ, LINIENGASSE 15, VIENNA

Tensor

Das Ziel der Installation ist die experimentelle Auseinandersetzung mit Spannungen. Im Interesse der Untersuchungen liegen die Spannungsverhältnisse zwischen Raum und Objekt, Objekt und Modul, Materialität und Struktur, Oberfläche und Medium, Bild und Ton, Realität und Illusion sowie Kunstwerk und Betrachter.

Feldversuch ab 27.03.2010; 18:00; im Soundframe Headquarter (48°11’33.67″N ; 16°20’44.00″E). Die Installation ist eine Kooperation der Visualisten-Crews Motionlab und Neon Golden mit der Unterstützung von Franz Piffl von Microgiants – Industrial Design.

Parallel zur Skulptur im Raum, erforschen wir gemeinsam mit Atelier Alexa die modulare Struktur mittels Rapid Prototyping Technologie im Bereich des Schmuckdesigns. Die Ergebnisse werden im Rahmen der Vernissage vorgestellt und werden in der Ausstellung gezeigt.

OPENING EVENT (FACEBOOK)
VIDEO DOCUMENTATiON (VIMEO)
IMAGE GALLERY (FACEBOOK)
IMAGE GALLERY (SOUND:FRAME)

Souvenirs

Friday, February 26th, 2010

NEON GOLDEN. THE LAST LOST FIVE YEARS.

souvenirs_sml.png

souvenir |ˌsoōvəˈnir|
a thing that is kept as a reminder of a person, place, or event.

Wir werfen einen Blick über die Schulter und schwelgen in Erinnerungen. Wir packen unsere Kisten aus und plündern die Archive. Mitbringsel von unseren Reisen, Geschichten und Entwürfe. Wir zeigen wie wir arbeiten und was hinter dem Kollektiv steckt.

The Event on Facebook

Salon Projektionist, Neubaugürtel 7, 1150 Wien
U-Bahn Stationen entweder U3 bis Westbahnhof oder U6 Urban-Loritz-Platz, Eingang ebenerdig direkt am Gürtel.

SALON PROJEKTIONIST

ARS ELECTRONICA

Friday, July 20th, 2007

We’re glad to announce that two one project of Stefan Kainbacher have been selected for the ARS ELECTRONICA Exhibiton 2007.

HOMETRAINER

Interaction design for animals: a tiny rodent savoring the opportunity to get some exercise on its hamster wheel activates the installation’s interactive component.

The movement of the hamster wheel is linked to a video that shows footage from the hamster’s perspective and thus enables the user to go for a virtual jog. Hometrainer is an ironic treatment of the modern-day reduction of sport to training far removed from nature in health clubs in which people run on treadmills while immersed in TV shows.

HOMETRAINER @ AEC ONLINE CATALOGUE
CORRESPONDING BLOG ENTRY

TOUCH ME

“Touch me” is an interactive painting that alludes to pornography on the Internet and TV. Viewers see a pornographic image of a woman whose vagina is covered over by a pink star. The removal of this star—or, in other words, the breaking down of this barrier—is the theme of “Touch me.”

The star is made up of heat-sensitive paint that becomes transparent when it’s touched. What’s actually revealed, though, is the user himself, since concealed behind the star is a monitor displaying a live image of the user.

TOUCH ME @ AEC ONLINE CATALOGUE

net culture labs are open

Friday, June 22nd, 2007

NET CULTURE LAB, VIENNA, AUSTRIA
NET CULTURE LAB, DORNBIRN, AUSTRIA

NCL OPEN

We are happy to announce that the net culture labs which are a cooparation between Telekom Austria and OS-Alliance opened this week. Stefan is responsible for the design part in the team of the OS-Alliance. Especially he designed the net culture rhizome, which reflects the digital culture in the real space. We will post more about that soon. Further Tim and Stefan reached in one of the first projects which is named “Playground” and deals with hacked soft toys and devices to explore sensor based inferfaces. We work with arduino and Max/MSP. We’ll also open soon a category for that project in our blog to show a bit around what we are doing.

http://futurezone.orf.at/it/stories/200973/
http://bredlbloggt.telekom.at/media/117/view
http://lab.netculture.at

netculture.rhizome

Tuesday, March 20th, 2007

We are currently working on a collaborative graphical toolkit which enables the members of the digital community to build their analogue representation in the “real” world. Based on the RGB colour-system which stands for digitality, the participents will build ther own organic network structure (rhizome) following a few simple rules. This artwork is the headstone for the identity of the netculture.labs which will be set up in Vienna (MQ) and Dornbirn. The rhizome dissolves the static 3-dimensional structure of analogue space which is oposed to the ever-changing n-dimensional digital structures.

netculture.rhizome

First impression from the playground in the studio.

HOMETRAINER

Monday, January 29th, 2007

Hometrainer

Interaction design for animals: While the hamster is running (in) his wheel, he is able to control the video on the screen in front of the cage. By spinning the wheel a light barrier which is connected to an arduino-board is hit and a signal sent to Pure Data which runs via USB connection on my Powerbook. There the video is processed and the manipulated video is sent to the TV screen. Still work in progress … more to come!

Some Impressions:
Hometrainer.pdf

Online Catalogue of the ARS Electronica:
http://www.aec.at/…

Design Interactions Projects 2006

Sunday, January 28th, 2007

ElicitTV

Below are links to video and text documentation of selected projects from 2006 in an effort to move into 2007.

MOVIES

DESIGN INTERACTIONS 2006 – HEROES AND VILLAINS EXHIBITION (QT/H.264/~ 14,2 MB)
DESIGN INTERACTIONS 2006 – ELICIT* 1 of 6 (QT/H.264/~ 10,2 MB)
DESIGN INTERACTIONS 2006 – ELICIT* 2 of 6 (QT/H.264/~ 15,1 MB)
DESIGN INTERACTIONS 2006 – ELICIT TV 1 (QT/H.264/~ 18,4 MB)
DESIGN INTERACTIONS 2006 – ELICIT TV 2 (QT/H.264/~ 9,4 MB)

Touch!

Monday, December 18th, 2006

Another Proposal for ( C ) lick Me – A manifestation about internet pornography

A series of paintings (digital print on canvas) showing screenshot-like images referring to the aesthetics of internet pornography. The erogenous zones are covered with the obligatory “stars” and “bars”. In order to see the hidden parts of the image the audience has to touch the image at these certain areas. Due to the thermochromic ink (temperature sensitive) the overprinted color a these points disappear and release/free the hidden part/s. After cooling down, the stars/bars appear again.

This piece also deals with the missing haptics (surface) in digital communication, as well as it explores the reaction of the audience. On the one hand, the audience is normally never allowed to touch an image or a painting, on the other hand, touching the described regions of the images exposes the mind of the user to the rest of the audience … Make it hot to see what’s beyond :-)

Artists:
Stefan Kainbacher (Neon Golden)
Jeldrik Schmuch (Sinisthere, Futurelab)
Jona Hoier (Sofa23)

Neon vs. Golden: Multichannel Mixing

Tuesday, December 5th, 2006

The idea of two of more vj’s playing their own channel/stream and feeding that to the other vj(‘s). So every vj mixes his own interpretation of the sound with the channels/streams of the other vj(‘s). That means they all will fit together, but the more vj’s there are, the more different canvas’ are there … Detailed proposal will follow soon.

Past vs. Present vs. Future

Tuesday, December 5th, 2006

The idea of projecting the audience in the past, the present and the predicted (computed) future.

To investigate methods for predicitng movement, (of pixels), within digital video in realtime. As such a setup is simple in concept but computationaly intensive it may be interesting to think about what it would look like. If for example a subject runs from left to right across a screen the result would display the faster moving elements of the subject further right than their origin. It would stretch and extrude the subject with an elasticity relative to the speed of the elements or pixels. So the faster the framerate and higher the resolution the more accurate the prediciton.

This is not a realistic software for current computer processors but as a challenge I will investigate what is possible with current technoligies. Let’s say, hypothetically, you can only process 12 pixels, a 4×3 video matrix. The trick will then be to see what you can do with those 12 pixels. In addition how else could you predict, or what else could be predicted with computer vision and what could it be used for.